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Kenny’s Apps
Today I make video games independently as Kenny’s Apps.
I do all of the art, programming, and design of my games myself.
Unity and C#
July 2015 – Present
- Tic Tac Toe Puzzle
- 3D Bottle Opener
- Kenny’s Gamepad Reader for Unity
GameMaker: Studio
October 2012 – July 2015
- DOTNUKE
- Air Hockey Party
- Kenny’s App Kit for GameMaker: Studio
Xcode and Objective-C
July 2009 – October 2012
1st Playable Productions
At 22, I was lead designer of Freddi Fish ABC for Nintendo DS.
Designer
March 2008 – May 2009
Agora Games
All through college, I was part of a start up company.
We made integrated online communities for games.
Director of Community Management and Design
October 2006 – September 2007
- Tony Hawk’s Downhill Jam (DS)
- Marvel Ultimate Alliance (PSP)
- Supreme Commander (PC) and GPGnet
- Marvel Versus Trading Card Game (PC, PSP)
- Transformers: Autobots and Decepticons (DS)
- Guitar Hero 3 (Wii, 360, PS3)
- Dance Dance Revolution Universe 2 (360)
- New International Track & Field (DS)
- Enemy Territory: Quake Wars (PC, 360, PS3)
Community Moderator
November 2005 – October 2006
- Tony Hawk’s American Sk8land (DS, GBA)
2D Texture Artist / Level Designer
September 2004 – October 2005
- Plan of Attack (Half-Life 2 PC Mod)
Vicarious Visions
At age 19, I was on the design team for a Tony Hawk game.
Design Co-op
January 2006 – August 2006
- Tony Hawk’s Downhill Jam (DS)
- Transformers: Autobots and Decepticons (DS)
Education
Rensselaer Polytechnic Institute
Class of 2008
BS in Computer Science and
BS in Electronic Media Arts and Communications
GPA: 3.73, Magna Cum Laude
New Paltz High School
Class of 2004
Salutatorian
Rank: 2 of 179
Computer Experience
Languages
C#, HTML, CSS, GameMaker Language
Software
GIMP, Adobe Photoshop, Blender, SketchUp, Audacity
Game Development / Editing Tools
Unity, GameMaker: Studio, RPG Maker 2000,
Half-Life Hammer Editor, Unreal Ed
Awards
2nd Place in the Vicarious Visions Student Challenge
Bit Bop (2008)
IGN’s ‘Best Racing / Driving Game’ for Nintendo DS
Tony Hawk’s Downhill Jam (2006)
Independent Games Festival (IGF) Finalist
‘Best Half-Life 2 Mod’ for Plan of Attack (2006)