In 2005, I decided to blindly attend a game jam at my college hosted by the Game Development Club.
In the morning, everyone was given the theme of “Magnetism“. I was teamed up with Dan and Fritz, two guys I had never met before.
By the end of the day, Dan, Fritz, and I had made Magnet Wars. A panel of local game developers judged the games, and my team actually won the game jam!
In Magnet Wars, you control a ship that can change polarity, attracting and repelling magnetized particles, to attack monsters and save the city below. Falling metal debris sticks to your ship, slowing you down.
In reality, there’s just a lot going on on screen, you’re barely in control, but it’s fun, and I think we won because our game had more explosions than anyone else’s.
I stayed involed with the Game Development Club, which helped me to meet the recruiter at Vicarious Visions, and attend Montreal Game Summit twice while I was in college.
Fast forward to 2009, I had graduated and was working at 1st Playable, a local game studio. The Game Development Club invited me back to be a guest judge for their game jam that year!