Coffee and Sudoku was the last native iOS app I created.
Behind the scenes, I wrote a sudoku puzzle generator that would create random new sudoku puzzles for you every day.
The app had streamlined UI, and context sensitive features to help you take notes and get hints.
It’s funny to me to make a puzzle game. Your players feel smart solving the puzzles – you had to make the puzzles.
In players’ defense, can the Street Fighter devs really win on the hardest difficulty? Sometimes I think it can be easier to create puzzles and challenges, than to play them, in some instances.
It’s also true that by the time you “make” a sudoku app, or a tic tac toe AI, you understand the game and its inner workings on a deep level.